On Monday, 9 April 2018 at 01:01:18 UTC, Chris Katko wrote:
Why... associative arrays? Wouldn't that become expensive when
you hit 1,000s, or 10,000's of objects, for something as tiny
as a coordinate (two or three floats) lookup?
Well, that's the other reason why I was looking for a different
solution. Currently it's quite fast, maybe because it uses
integers for the most part (only transformation effects use
floats due to easier workarounds with vectorization), might
replace the multiple associative arrays with a single
auto-sorting one.