On Monday, 9 April 2018 at 01:01:18 UTC, Chris Katko wrote:
Why... associative arrays? Wouldn't that become expensive when you hit 1,000s, or 10,000's of objects, for something as tiny as a coordinate (two or three floats) lookup?
Well, that's the other reason why I was looking for a different solution. Currently it's quite fast, maybe because it uses integers for the most part (only transformation effects use floats due to easier workarounds with vectorization), might replace the multiple associative arrays with a single auto-sorting one.

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