There is a directx-d library which seems to work nicely for d3d11 but it doesn't include anything like DirectXMath.h presumably because it's all implemented as inline intrinsics and very visual c++ specific.

What is the best alternative for D, assuming there is anything?
(I want vector, matrix math for use in D3, things like inverting a matrix, getting perspective matrices etc)
I can program something myself if necessary but I'd prefer notto

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