On Wednesday, 5 December 2018 at 01:57:53 UTC, evilrat wrote:
On Tuesday, 4 December 2018 at 20:41:54 UTC, Guillaume Piolat wrote:
On Tuesday, 4 December 2018 at 20:33:07 UTC, John Burton wrote:
What is the best alternative for D, assuming there is anything? (I want vector, matrix math for use in D3, things like inverting a matrix, getting perspective matrices etc) I can program something myself if necessary but I'd prefer notto

You have the choice between the following packages:
- dlib
- gfm:math
- gl3n

I was using gl3n then switched to gfm math. Try gfm, IIRC it should work without much PITA because it stores matrices row-major way, so you don't have to transpose it like with OpenGL. Can't say anything about dlib though, I tried it a bit with dagon engine, but just didn't stick for long.

I think you are mistaken, gfm:math also stores matrices line-major so you _have_ to transpose them.

The problem with row-major is it makes matrix literals read transposed vs the math notation.

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