"Nick Sabalausky" <a...@a.a> wrote in message news:gj1olu$139...@digitalmars.com... > "Walter Bright" <newshou...@digitalmars.com> wrote in message > news:gj0qht$2lc...@digitalmars.com... >> What platforms for dmd would you be most interested in using? >> >> .net >> jvm >> mac osx 32 bit intel >> mac osx 64 bit intel >> linux 64 bit >> windows 64 bit >> freebsd 32 bit >> netbsd 32 bit >> >> other? > > - ARM7/ARM9 > - Other misc microcontrollers, like Parallax's Propeller > - Mac osx 32 bit intel > - *maybe* bsd 32-bit, .net and jvm (and with .net and jvm I'd want to > still be able to use tango and phobos, and not be forced to switch to the > .net and jvm standard libs)
To elaborate: 1. A "systems language" that doesn't compile to any embedded microcontroller seems more than a little bit silly to me. (Sad as it is to say, I don't think GDC counts anymore.) 2. I have absolutely zero interest in 64-bit. To the people annoyed at the limitations of the 32-bit address space: What in the world are you working on? Non-linear video editors and 3D modeling packages? I should also add near the top of my list, "the CPUs of all major game consoles". I think console game programmers are very much in need of a language that doesn't suck as horribly as C++, and D is the only one out there that doesn't contain fundamental deal-breakers for modern console game dev.