Sandeep Kakarlapudi wrote:
> Other mistakes that still irritate quite a few:
> C++ vector vs a mathematical vector
> In real time computer graphics, using binormal inplace of the bitangent. 
> Curves have a binormal and surfaces have bitangents! 
> No matter how many times binormal is used it still is wrong and sounds 
> counter intiutive! 

I don't know if those are right or not, but curves having binormals and
surfaces having bitangents seems inconsistent with other mathematical
terminology, since curves tend to have tangents and surfaces tend to
have normals.

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