On Thu, 05 Feb 2009 12:32:15 +0300, Kagamin <s...@here.lot> wrote:

bearophile Wrote:

C#2 has lambdas, and C#3 adds closures and more type inferencing, so C#3+ supports the following syntaxes:
(int i) => { return i % 3 == 1; } // C#2
i => i % 3 == 1 // C#3
i => { return i % 3 == 1; } // C#3, with statements too
To define a delegate o delegate closure:
Func<int> foo = i => { return i % 3 == 1; };
Func<int> foo = i => i % 3 == 1;
Func<int> bar = () => 2;
But this isn't allowed:
Func<void> bar = () => 2;

Yeah, C# lambdas are the killer feature. Slick, readable, C-compatible. Anders knows his job. Let's face it: delegate literals suck a little, mixins as delegates suck a lot, the former is too verbose, the latter just sucks.

I don't like C# lambda syntax (although it is not half as bad as C++ lambda 
syntax).

I believe D delegate syntax is superior due to its natural and unambiguous 
syntax.
But yes, it could be made shorter by improving type deduction:

int delegate(int) inc = (i) { i + 1; }

Which would be the same as

int delegate(int) inc = (int i) { return i + 1; }

where i's type is deduced from inc's type and the only expression (i + 1) made 
a return value:

auto x = inc(5); // yields 6

Here is an another example:

void foo(void delegate(ref int i) inc);

Could be used as follows:

foo( (i) { ++i; } );

as opposed to

foo( (ref int i) { ++i; } );

I can put this enhancement request into bugzilla if anyone likes it.

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