Don wrote:
Andrei Alexandrescu wrote:
auto rng = Random(unpredictableSeed);
auto a = 0.0, b = 1.0;
auto x1 = uniform!("[]")(rng, a, b);
auto x2 = uniform!("[)")(rng, a, b);
auto x3 = uniform!("(]")(rng, a, b);
auto x4 = uniform!("()")(rng, a, b);

This is a general issue applying to any numeric range. I've been giving the issue of numeric ranges some thought, and I have begun an implementation of a general abstraction. Any open range can be converted into a closed range, but the converse does not apply. So any implementation will be using "[]" internally.

-range("[)", a, b) == range("(]", -b, -a)
range("[)", a, b) == range("[]", a, predecessor(b))
range("()", a, b) == range("[]", successor(a), predecessor(b))


There's a couple of difficult situations involving floating-point numbers.
* "[)" has the uncomfortable property that (-2,-1, rng) includes -2 but not -1, whereas (1, 2, rng) includes 1 but not 2.

* any floating point range which includes 0 is difficult, because there are so many numbers which are almost zero. The probability of getting a zero for an 80-bit real is so small that you probably wouldn't encounter it in your lifetime. I think this weakens arguments based on analogy with the integer case.

However, it is much easier to make an unbiased rng for [1,2) than for [1,2] or (1,2) (since the number of members in the range is even).

So what would you recommend? [a, b) for floats and [a, b] for ints, or [a, b) for everything?

Andrei

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