bearophile wrote:
SandeepK:
I too am having difficulty in understanding the benefit of this particular
proposal.
Read the thread, some of the answers give several use cases.
If I understand it right, the string essentially is still static and hence known
at compile time?<
It can be unknown at compile-time.
How on earth could that happen? It's always known at compile time.
Anyways, I have wanted similar functionality for a different purpose. In
graphics is common to do swizzle on vector. A float4 vector has xyzw components
and some specialized languages like shaders allow you to do shuffle and
replicate the components.
float4 vec = float4(1.0f,2.0f,3.0f,4.0f);
vec = vec.wzyx;
Note that using dynamic access may be a bit slow for that.
I don't see _anything_ dynamic in this proposal, actually.
On the other hand you can do that in D1 creating a small compile-time function
that computes the cartesian product to create the strings of the names of those
function methods (to be used as attributes), that you can add with a mixin (and
a static foreach, if necessary).
I have shown such code here time ago, don't ask me to write it again :-) This
is a starting point:
Yes, but the syntax isn't quite as nice as with this proposal.