On Thursday, 20 December 2012 at 08:35:34 UTC, foobar wrote:
On Thursday, 20 December 2012 at 08:12:54 UTC, Paulo Pinto wrote:
On Thursday, 20 December 2012 at 07:48:12 UTC, foobar wrote:
On Thursday, 20 December 2012 at 00:07:49 UTC, H. S. Teoh wrote:
On Thu, Dec 20, 2012 at 12:11:34AM +0100, Andrej Mitrovic wrote:
Some interesting blog post:
http://journal.stuffwithstuff.com/2012/12/19/the-impoliteness-of-overriding-methods/

It's a post about a common problem in class design, I've ran into it a
few times in D too.
[...]

Interesting concept. So "polite" overriding is simply a kind of override where the derived class method has a vtable entry separate from the base class method's entry (and thus needs explicit invocation from the base class), whereas the usual "impolite" overriding is a kind of override where the derived class method replaces the vtable entry of the base
class method.

I can see use cases for both kinds of overriding.

Interestingly enough, in the "polite" overriding case, the call to inner is undefined until it's defined in the derived class. Which means that a method that calls inner is a kind of pseudo-abstract method (since abstract methods are those that *must* be implemented by the derived class). So if we were to implement this in D, we could extend the
meaning of 'abstract':

        class Base {
                // The current, usual overridable method
                void replaceMe() {
                        writeln("A");
                }

                // Abstract, because chain(chainMe) is undefined until
                // the derived class implements it.
                abstract void chainMe() {
                        writeln("B");
                        inner.chainMe(); // call derived class method
                                        // 'inner' is a tentative
                                        // keyword
                        writeln("C");
                }
        }

        class Derived : Base {
                override replaceMe() {
                        writeln("D");
                        Base.replaceMe();
                        writeln("E");
                }

                // Base.chainMe is abstract, so we have to implement
                // this method.
                override void chainMe() {
                        writeln("F");
                }
        }

        void main() {
                auto d = new Derived();
                d.replaceMe();  // prints D A E
                d.chainMe();    // prints B F C
        }


T

This is trivially implemented with a simple OO design pattern in any usual OO language:

class Base {
public override precious() {...}
private void myPrecious() {
  before();
  precious();
  after();
}
}

class Derived {
override precious() {...}
}

Having syntax sugar is redundant given how simple this pattern is.

No because in your example you have to write Base already for that specific use case, whereas in BETA is up to the derived class to do as it please.

Have you read the article?
The Beta design (btw, it's the same in smalltalk - the article is wrong on that point) is to give control to the base class. The base class in beta is written specifically for that use case and the derived has no-control. That's the entire point of this design. It is basically a restriction to allow only overriding abstract methods (with a slightly more convenient syntax)

Me bad.

I just skimmed thru it yesterday, so I missed the main issue.

Sorry about that.

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