On Mon, 20 May 2013 22:40:06 +0200
"Diggory" <digg...@googlemail.com> wrote:
> 
> The main difficulties with doing the same thing in opengl and 
> making it cross platform seem to be:
[...]
> 
> On the other hand you get the advantages of hardware acceleration 
> and pretty much unlimited custom drawing capabilities and I'd 
> expect to see a lot of interesting custom controls out there. I'd 
> definitely favour this option!
> 

These days, native UIs are already hardware accelerated. Aero is,
Quartz is, etc. There was a huge push towards this ten-plus years ago.

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