On Mon, 20 May 2013 22:40:06 +0200 "Diggory" <digg...@googlemail.com> wrote: > > The main difficulties with doing the same thing in opengl and > making it cross platform seem to be: [...] > > On the other hand you get the advantages of hardware acceleration > and pretty much unlimited custom drawing capabilities and I'd > expect to see a lot of interesting custom controls out there. I'd > definitely favour this option! >
These days, native UIs are already hardware accelerated. Aero is, Quartz is, etc. There was a huge push towards this ten-plus years ago.