On 24 May 2013 05:02, Szymon Gatner <noem...@gmail.com> wrote: > On Thursday, 23 May 2013 at 18:50:11 UTC, Brad Anderson wrote: > >> On Thursday, 23 May 2013 at 18:43:01 UTC, Szymon Gatner wrote: >> >>> On Thursday, 23 May 2013 at 18:13:17 UTC, Brad Anderson wrote: >>> >>>> While there hasn't been anything official, I think it's a safe bet to >>>> say that D is being used for a major title, Remedy's Quantum Break, >>>> featured prominently during the announcement of >>>> >>> >>> May I ask where this intel comes from? Do you have any more >>> details on how D is used in the project? >>> >> >> You can watch Manu's talk from DConf here: >> >> http://www.youtube.com/watch?**v=FKceA691Wcg<http://www.youtube.com/watch?v=FKceA691Wcg> >> >> tl;dw They are using it as a rapid turn around scripting language for >> their C++ engine. >> > > Ah I did watch it. Didn't realize Manu works at Remedy. Being small indie > game dev I totally agree on the industry needing salvation from C++. > > I am watching D closely for few years now but until compiler is more > stable (tho this is less and less of a problem) and there is decent ARM > support I still can't allow myself to switch. And the day of the switch > will be glorious one. >
I really hope D on ARM gets some more attention in the near future. The day it can be used on Android will be a very significant breakthrough!