I might just add, that if you have Visual Studio installed (which I presume many Windows dev's do), then you don't need to do ANYTHING. DMD64 just works if VS is present.
I didn't do a single thing to get DMD-Win64 working. And it's working great. You should make sure this is clear at the top of any wiki entry. Perhaps a future push to convince Walter to port DMD-Win32 to COFF/WinSDK aswell might be nice ;) Win32 is still an important platform for many (most?) users. On 18 December 2012 23:32, Gor Gyolchanyan <gor.f.gyolchan...@gmail.com>wrote: > Good day, fellow D developers. > After spending much time figuring out how to make DMD work fluently under > 64-bit Windows 7 I've realized that this is not a trivial task and lots of > people might have trouble with this, so I've decided to post my solution, > that might save people a lot of time. > As we know, there are compatibility problems with 32-bit DMD binaries, > because they are compiled using DMC back-end, which can only produce OMF > binaries, so in order to avoid problems with linking against externally > compiled libraries, it's much easier to stick to 64-bit binaries, so that > DMD will use the Visual Studio linker to produce compatible COFF binaries. > Another problem is that 32-bit DMD binaries are linked against obsolete > 32-bit WinAPI libraries, which lack some very important functions, while > the 64-bit binaries are required to link with the 64-bit libraries, > supplied by the the Windows SDK. > > And here's how this could be arranged: > > 1. Prepare your development folder. > 1.1. Create a folder with no spaces in its full path. > 1.2. Store its full path in the '%DEV_DIR_ROOT%' environment variable. > 2. Get the Windows SDK. > 2.1. Download the Windows SDK. > 2.1.1. Navigate to ' > http://msdn.microsoft.com/en-US/windows//bb980924.aspx' in a web browser. > 2.1.2. Under section 2 (number '2' in a green circle) click on the bold > blue 'Install Now' link. > 2.1.3. In the opened window click in the blue 'Download' button at the > bottom of the page. > 2.1.4. Make sure, that the Windows SDK installer ('winsdk_web.exe') is > downloaded. > 2.2. Install the downloaded Windows SDK. > 2.2.1. Navigate to the folder, where the Windows SDK installer was > downloaded in a file browser. > 2.2.2. Double-click on the installer and agree to security warnings to > launch it. > 2.2.3. Click next, read and agree to the license until you reach the > 'Install Locations' screen. > 2.2.4. Store the path under 'Destination Folder for Tools' in the > '%DEV_DIR_MSWINSDK%' (e.g. 'C:\Program Files (x86)\Microsoft > SDKs\Windows\v7.0A') and click 'Next >'. > 2.3.3. On the 'Installation Options' uncheck everything except 'x64 > Libraries' and 'Visual C++ Compilers' and click 'Next >'. > 2.3.4. Confirm that everything is correct and click 'Next >' to start > installing. > 2.3.5. Make sure, tata the installation is completed succesfully. > 2.3.6. Store the path to the installed Visual Studio C++ compiler into > the '%DEV_DIR_MSVC%' environment variable (e.g. 'C:\Program Files > (x86)\Microsoft Visual Studio 10.0\VC'). > 3. Get the DMD. > 3.1. Navigate to 'http://ftp.digitalmars.com/dmd2beta.zip' in a web > browser. > 3.2. Make sure, that the DMD compiler archive ('dmd2beta.zip') is > downloaded. > 3.3. Unzip the archive into '%DEV_DIR_ROOT%\Tools', so that the 'dmd2' > folder in the archive will end up in '%DEV_DIR_ROOT%\Tools\dmd2'. > 3.4. Adapt the compiler configuration to the development environment. > 3.4.1. Open the file '%DEV_DIR_ROOT%\Tools\dmd2\windows\bin\sc.ini' in a > text editor. > 3.4.2. Replace the line with 'LIB=' with the line > 'LIB="%DEV_DIR_WINSDK%\Lib\x64";"%DEV_DIR_MSVC%\lib\amd64";"%@P%\..\lib"'. > 3.4.3. Add '-m64 -L/NOLOGO' to the 'DFLAGS' variable. > 3.4.4. Remove the lines with 'VCINSTALLDIR=' and 'WindowsSdkDir='. > 3.4.5. Replace the like with 'LINKCMD64=' with the line > 'LINKCMD64="%DEV_DIR_MSVC%\bin\amd64\link.exe"' > Now "%DEV_DIR_ROOT%\Tools\dmd2\windows\bin\dmd.exe" will always use the > Windows SDK libraries and Visual C++ compiler to produce 64-bit COFF > binaries. > > I hope I was helpful, because when I started to set up a development > environment under 64-bit Windows 7, I went through a lot of problems to get > here and I'd love to have this HOWTO at that time. > > -- > Bye, > Gor Gyolchanyan. >