Frits van Bommel wrote:
Fractal wrote:
Jarrett Billingsley Wrote:
Because those are the three string encodings D supports, and only
supporting one is a dumb idea.
Why? wchar is full compatible with all languages (if it is not please
tell me)... also when I have many strings in different types, I need
to convert it from one type to other in each part of the program. Why
three when one is suffice?
IIRC, Chinese characters can't be represented by a single wchar.
However, that's not a problem since all three string types support full
Unicode.
are all Unicode, just different encodings. However, even if you can
throw an exception in Spanish, it might not print out correctly on
Windows unless you have your console configured correctly.
Oh... I will take a look for that (console configuration)... but the
char type dont supports some languages, because it only supports
latin... Im wrong? The Exception on the two APIs uses char[]. I want
Inernationalized programs.
char[] supports any language that wchar[] and dchar[] support. It's just
that with char and wchar you need more than one of them for some
characters.
You may want to read
http://prowiki.org/wiki4d/wiki.cgi?DanielKeep/TextInD and
http://en.wikipedia.org/wiki/Unicode (or one of its many translations if
your English is not so good).
I'd recommend using char[] for everything (unless you're calling Windows
API functions, then wchar[] is better). All three can support all
characters, so just pick one and roll with it.