On Wednesday, 10 July 2013 at 21:05:32 UTC, Jonathan A Dunlap wrote:
My 2cents: for D to be successful for the game development community, it has to be possible to mostly sidestep the GC or opt into a minimal one like ARC. Granted, this is a bit premature considering that OpenGL library support is still in alpha quality.

What do you mean OpenGL library support is still in alpha quality? There's several high quality ports of the OpenGL headers and they work like a charm. I've had no problems.

Using the GC is fine as long as you aren't allocating every frame. I use GC allocation for all my big systems and anything that isn't created or destroyed during gameplay. It's very convenient for that kind of thing and you can just let the GC run at the end of a level or something.

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