On Wednesday, 21 August 2013 at 00:38:31 UTC, Andrei Alexandrescu wrote:
I think this whole thread is approaching things wrongly. It should be:

1. What do we need?

2. What does a solution look like in the current language?

3. Which parts of the solution are frequent/cumbersome enough to warrant a language change?

Exactly. Though if we want to avoid breaking changes as much as possible, maybe it should be more like this:

2. What use cases current language state cover?

3. How it can me remodeled to have less confusing semantics / definitions while covering as much old behavior as possible?

I am struggling at (3) because current applications love to contradict each other when any relatively simple rule set is imagined.

Basically there are 3 distinct (according to allowed usage) cases for built-in tuples:

1) pure type-tuple
2) mixed compile-time tuple (literals and other compile-time expressions go here)
3) run-time tuple over set of variables/parameters

As far as I can see, covering std.typecons.Tuple in similar way is trivial - but re-defining those 3 in a meaningful way is really challenging. Maybe you have any opinion as a concept author? :P

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