On Fri, 20 Sep 2013 21:45:48 +0200 "Temtaime" <temta...@gmail.com> wrote: > > Software MUST > running almost ANYWHERE and consumes minimal resources. > > For example i hate 3dsmax developers when on my game's map it > uses several GB of ram amd freezes sometimes, when Blender uses > only 500 MB and runs fast. The only reason for me for use 3dsmax > is more friendly contoling. But this is another story... > > Some users which doesn't have ""modern"" PC will hate your app > too i think. > One should optimize ALL things which he can to optimize. >
I agree with what you're saying here, but the problem is we're looking at a difference of only a few hundred k. Heck, my primary PC was a 32-bit single-core right up until last year (and I still use it as a secondary system), and I didn't care one bit if a hello world was 1k or 1MB. How many real world programs are as trivial as a hello world? A few maybe, but not many. Certainly not enough to actually add up to anything significant, unless maybe you happen to be running on a 286 or such. If we were talking about real-world D programs taking tens/hundreds of MB more than they should, then that would be a problem. But they don't. We're just talking about a few hundred k for an *entire* program.