On 9/20/13 3:49 PM, Duke Normandin wrote:
On Friday, 20-Sep-13 3:04 PM, Nick Sabalausky wrote:
On Fri, 20 Sep 2013 21:45:48 +0200
"Temtaime" <temta...@gmail.com> wrote:

Software MUST
running almost ANYWHERE and consumes minimal resources.

For example i hate 3dsmax developers when on my game's map it
uses several GB of ram amd freezes sometimes, when Blender uses
only 500 MB and runs fast. The only reason for me for use 3dsmax
is more friendly contoling. But this is another story...

Some users which doesn't have ""modern"" PC will hate your app
too i think.
One should optimize ALL things which he can to optimize.


I agree with what you're saying here, but the problem is we're looking
at a difference of only a few hundred k.

Heck, my primary PC was a 32-bit single-core right up until last year
(and I still use it as a secondary system), and I didn't care one bit if
a hello world was 1k or 1MB.

How many real world programs are as trivial as a hello world? A few
maybe, but not many. Certainly not enough to actually add up to
anything significant, unless maybe you happen to be running on a 286 or
such.

If we were talking about real-world D programs taking tens/hundreds of
MB more than they should, then that would be a problem. But they
don't. We're just talking about a few hundred k for an *entire* program.


I should have been a bit more clear!! It's the _relative_ size
difference that bothers me!! One is almost 26 times larger than the
other. If I'm to expect that same variance in a large to huge project,
that I think that I'd me in a world of bullshine!!

The point here is that the factor does not preserve as sizes go. A 4 year-old is twice as old as a 2-year-old, but a 34-year-old is not twice as old as a 32-year-old.

Andrei

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