I find it critical to ensure all loops are unrolled in basic vector ops (copy/arithmathc/dot etc.)

On Wednesday, 16 October 2013 at 12:02:15 UTC, Róbert László Páli wrote:
Hello!

I am writing an unbiased raytrace renderer in D. I have good progress, but I want to make it as fast as possible where I can do it without compromises.

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