On Thursday, 24 October 2013 at 05:37:49 UTC, Walter Bright wrote:
On 10/23/2013 5:43 PM, Mike wrote:
I'm interested in ARM bare-metal programming with D, and I'm trying to get my head wrapped around how to approach this. I'm making progress, but I found something that was surprising to me: deprecation of the volatile keyword.

In the bare-metal/hardware/driver world, this keyword is important to ensure the optimizer doesn't cache reads to memory-mapped IO, as some hardware peripheral
may modify the value without involving the processor.

I've read a few discussions on the D forums about the volatile keyword debate, but noone seemed to reconcile the need for volatile in memory-mapped IO. Was
this an oversight?

What's D's answer to this? If one were to use D to read from memory-mapped IO,
how would one ensure the compiler doesn't cache the value?

volatile was never a reliable method for dealing with memory mapped I/O. The correct and guaranteed way to make this work is to write two "peek" and "poke" functions to read/write a particular memory address:

    int peek(int* p);
    void poke(int* p, int value);

Implement them in the obvious way, and compile them separately so the optimizer will not try to inline/optimize them.

Thanks for the answer, Walter. I think this would be acceptable in many (most?) cases, but not where high performance is needed I think these functions add too much overhead if they are not inlined and in a critical path (bit-banging IO, for example). Afterall, a read/write to a volatile address is a single atomic instruction, if done properly.

Is there a way to tell D to remove the function overhead, for example, like a "naked" attribute, yet still retain the "volatile" behavior?

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