Hello,

I know it's been a long wait. Hopefully it was worth it. The alpha release of untyped allocators is ready for tire-kicking and a test drive.

Code: https://github.com/andralex/phobos/blob/allocator/std/allocator.d

Dox: http://erdani.com/d/phobos-prerelease/std_allocator.html

Warning: this is alpha quality. Unit tests are thin, and there are no benchmarks. Both would be appreciated, particularly benchmarks to validate the gains (which I speculate can be very sizable) of custom-built, special-purpose allocators compared to traditional allocators.

I acknowledge I'm clearly in no position to evaluate this design. I have been knocking around it for long enough to have no idea how easy it is to get into it from the outside, or how good it is. By all signs I could gather this feels like good design, and one of the best I've ever put together. The allocators defined have an archetypal feeling, are flexible both statically and dynamically, and morph and combine in infinite ways.

CAllocator and CAllocatorImpl make the link between the static and dynamic worlds. Once an allocator is assembled out of pieces and finely tuned, wrapping it in a dynamic API is a snap.

Please destroy! I've literally sweat as I'm sending this :o).


Andrei

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