Le 29/11/2013 14:31, Jacob Carlborg a écrit :
On 2013-11-28 21:54, Xavier Bigand wrote:

Yep, that the goal, having applications with a real personality. I don't
think it's an issue especially when application is full screen and
respect pictographs (icons and texts) standards,...

"real personality", it's more of trying to emulate the native toolkit to
fails.

Having custom UI can help applications to improve ergonomic with
dedicated behaviors when it's needed.

D itself isn't limited to one policy, you can do objects or not,... the
only things that is important is to let a strong default couple of style
and ergonomic without adding complexity for users want do some custom
stuff.


What is native on windows ?
  - Win32
  - Winforms
  - Qt Widgets (that is near Win32)?

And on linux ?
  - GTK (with gnome and KDE)
  - Qt QML (KDE future)

A native UI isn't necessary considered as the standard one, maybe Qt
have a chance to be a real standard (on many platforms).

There's one thing in creating a completely new GUI, like games do, and a
completely different thing in trying to emulate a native toolkit and
fail. The above video is an example of the latter.

QML and mostly Qt Quick Controls are really young technologies and certainly not finished. The important things of Quick Controls is that it provides the default skin of the OS and the correct behaviors, but It's preferable to adapt it to import a custom Skin.

Digia certainly think that it's important to simplify the transition between old (OS natvie UI) and new (fully custom UI) usages.

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