On 13 December 2013 17:18, Meta <jared...@gmail.com> wrote: > On Thursday, 12 December 2013 at 12:06:57 UTC, Manu wrote: > >> 2013: >> Suffered an occupational burn-out/breakdown >> > > Is the stereotype about most game studios working their employees to the > bone during crunch time true?
Yes. I have barely seen an exception. If you also want to get paid well, then you're double screwed. I have friends all over. My mates from Rockstar tell the worst stories though by far. I've heard the horror stories about 16 hour days. I'm going to be starting > an internship at EA soon, to see if game development is a field I want to > go into, and this is one of my top worries about working for a game > development company. > Well... I hate to say it, but I wonder if your choice of studio might not be the best to make a positive impression of the industry. It's a problem across the industry, but EA are notorious for being among the worst. That said, there are lots of EA studios, and they're all different. Which one? I worked consistent 16 hour days for a year solid at my previous job (Krome Studios in Australia) before the studio melted down spectacularly. Never really gave myself a change to recover from that before going straight into another job which also had a lot of crunching (though fortunately, a lot less in my department). It was fine when I was a kid, but it creeps up on you. For me, I realised I wasn't putting the effort in that I expected from myself at first. I could sit there staring at my screen, but by brain kinda seised up, and I got very little work done. When I consciously realised what was happening, I had to start thinking about how to fix it, before it ruins my lifes passion.