On Monday, 30 December 2013 at 02:48:30 UTC, Ola Fosheim Grøstad wrote:
On Monday, 30 December 2013 at 02:44:27 UTC, develop32 wrote:
The thing is, all of that game logic data takes a really surprisingly small amount of memory.

In that case you probably could use GC, so why don't you?

Because there is nothing for GC to free in my engine.

In other engine architectures it surely can be a possibility. In my experiments it took 3ms to run it at the end of each game loop.

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