Because you want to stream them to the GPU when you walk across the land in a seamless engine?
Indeed, but the arrays that are used for holding the data are allocated (not in GC heap) before the main loop and always reused.
Because you want to stream them to the GPU when you walk across the land in a seamless engine?
Indeed, but the arrays that are used for holding the data are allocated (not in GC heap) before the main loop and always reused.