On Sunday, 12 January 2014 at 00:34:38 UTC, Manu wrote:
Perhaps people need some sort of urgency motivator, like higher
paying
(initially), but time limited bounties ;)
Ie, every day the bounty is reduced by 5% or something...
If it's not there tomorrow, then you'd better get it done today!
Humans are proven to work most effectively when threatened with
a strong
sense of urgency (it's why the gamedev industry always seems to
be in a
perpetual state of 'crunching' :/)...
If you don't fix it soon then someone else will... that should
give a sense of urgency :-)
(not sure I agree about crunch/urgency making people more
effective... but that's a different thread)