On Sunday, 12 January 2014 at 00:34:38 UTC, Manu wrote:
Perhaps people need some sort of urgency motivator, like higher paying
(initially), but time limited bounties ;)
Ie, every day the bounty is reduced by 5% or something...
If it's not there tomorrow, then you'd better get it done today!

Humans are proven to work most effectively when threatened with a strong sense of urgency (it's why the gamedev industry always seems to be in a
perpetual state of 'crunching' :/)...

If you don't fix it soon then someone else will... that should give a sense of urgency :-)

(not sure I agree about crunch/urgency making people more effective... but that's a different thread)

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