On Fri, Jul 24, 2009 at 01:38:30AM +0000, Jesse Phillips wrote: > Thanks for the tutorial, expect to see it on Wiki4D within a year :D
This actually doesn't /quite/ work, since the tuple returned by tuple() has unnamed fields, which is a different type than the one with named fields. Gah. This works though: auto getPoint() { return Tuple!(int, "x", int, "y")(5, 2); } That's getting a wee bit ugly even for my likes, but is the best way for correctness and ease of use on the calling end. Or Tuple!(int, int) getPoint() { return tuple(5,2); } That works, but then you have to address the return value as: auto p = getPoint(); p.field[0] == 5 p.field[1] == 2 Still, easy enough to say: auto x = p.field[0]; auto y = p.field[1]; x == 5 y == 2 -- Adam D. Ruppe http://arsdnet.net