On Sun, 02 Aug 2009 09:39:41 -0400, Michel Fortin <michel.for...@michelf.com> wrote:

On 2009-08-02 03:43:43 -0400, Walter Bright <newshou...@digitalmars.com> said:

The alternative is to have a unique syntax for properties. Ideally, the syntax should be intuitive and mimic its use. After much fiddling, and based on n.g. suggestions, Andrei and I penciled in:
    bool empty { ... }
   void empty=(bool b) { ... }

Looking at it more carefully, this looks like an invitation to omit parenthesis for functions with no argument. I mean, look at this and tell me what it is?

        T transform { ... }

Is this a transform property (returning and affine transform) or an action function returning transform? I'd guess it's a property since it has no parenthesis, but nothing makes this very clear.

And could you do this? Would Andrei be tempted by this?

        void popFront { ... }

Note that I'm brigning this as an observation. Style guidelines can be written mandating parenthesis for actions functions, which means my problem of writing a coherent naming guideline is solved. But who read the style guidelines?

While I like this syntax, the "getProperty()"/"setProperty()" syntax (and also the "property" keyword syntax) has one advantage over this one: it forces the interface to explicitly say "this is a getter/setter" or "this is a property", which I expect would reduce abuses. It's the same difference between as "opAdd" vs. "op+".


I also like the idea of omitting parenthesis for functions with no argument.

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