On Saturday, 10 May 2014 at 13:33:40 UTC, Manu via Digitalmars-d wrote:
On 10 May 2014 17:08, Andrei Alexandrescu via Digitalmars-d
<digitalmars-d@puremagic.com> wrote:
On 5/9/14, 11:27 PM, Manu via Digitalmars-d wrote:

ARC overhead would have no meaningful impact on performance, GC may potentially freeze execution. I am certain I would never notice ARC overhead on a profiler, and if I did, there are very simple methods to shift it elsewhere in the few specific circumstances it emerges.


This is very, very, very wrong. -- Andrei

Is there any evidence to support that assertion?
I have many colleagues who work on phones. The patterns I see are that the iOS guys who use Obj-C never complain about it, and the GC guys
are often struggling with it.
The bias in gamedev is strongly towards iOS too, so that should be a
more populous group to draw samples from.

You conflate freezing and performance. ARC easily can be slower but is has benefit of slowdown distributed more evenly thus not obviously notable.

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