On Saturday, 10 May 2014 at 13:50:05 UTC, Dicebot wrote:
On Saturday, 10 May 2014 at 13:33:40 UTC, Manu via Digitalmars-d wrote:
On 10 May 2014 17:08, Andrei Alexandrescu via Digitalmars-d
<digitalmars-d@puremagic.com> wrote:
On 5/9/14, 11:27 PM, Manu via Digitalmars-d wrote:

ARC overhead would have no meaningful impact on performance, GC may potentially freeze execution. I am certain I would never notice ARC overhead on a profiler, and if I did, there are very simple methods to shift it elsewhere in the few specific circumstances it emerges.


This is very, very, very wrong. -- Andrei

Is there any evidence to support that assertion?
I have many colleagues who work on phones. The patterns I see are that the iOS guys who use Obj-C never complain about it, and the GC guys
are often struggling with it.
The bias in gamedev is strongly towards iOS too, so that should be a
more populous group to draw samples from.

You conflate freezing and performance. ARC easily can be slower but is has benefit of slowdown distributed more evenly thus not obviously notable.

It should be noted that reference counting can also cause large stalls when a root object is freed, causing a cascade of decrements-to-zero, which would have been handled better by a GC.

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