He actually talks about Andre around 40' ;0

As a fellow game dev:

I don't agree with him about RAII, I find it useful

He kind of has a point about exceptions, I'm not big on them


I get the impression his C++ knowledge is about the level of C++ with classes, ie very low.

He claims using std:: inherently causes slow compilation, my experience says otherwise.

He goes on about "freeing free'd memory", this is never something that would happen in modern C++, so he is basically proposing an inferior language design.


At one point he says you can't see the contents of std::vector in a debugger. What? This is trivial and has worked in every version of Visual Studio for the last 5+ years.

 I do agree the build systems used with C++ are idiotic

IMO, C++'s complexity is largely because of the stupid headers and all the mind numbing crap associated with it. That and the lack of any reflection.






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