I certainly believe C++ style and it's community promote the idea
of zero overhead abstractions and the kind of OOP style which
_does_ cause cache misses.
- Re: [Semi OT] Language f... Jacob Carlborg via Digitalmars-d
- Re: [Semi OT] Language for G... John Colvin via Digitalmars-d
- Re: [Semi OT] Language for Game Developme... bearophile via Digitalmars-d
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- Re: [Semi OT] Language for Game ... currysoup via Digitalmars-d
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- Re: [Semi OT] Language f... Paulo Pinto via Digitalmars-d
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- Re: [Semi OT] Language for Game ... currysoup via Digitalmars-d
- Re: [Semi OT] Language for G... Paulo Pinto via Digitalmars-d
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- Re: [Semi OT] Language f... Paulo Pinto via Digitalmars-d
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- Re: [Semi OT] L... Paulo Pinto via Digitalmars-d
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- Re: [Semi OT] L... Max Klyga via Digitalmars-d
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- Re: [Semi OT] Language for Game ... Manu via Digitalmars-d