I just thought I'd drop this here for peoples interest. It occurred to me that I usually take this sort of thing separately to my interest in D, but since there are few gamedev's here, and I often have trouble attracting sympathy for our industry concerns, this might give some window into the way we think, and tend to approach... basically everything.
Mike is a super well known (and outspoken) engine dev, every gamedev knows who he is. What he's presenting here to CppCon is something that we've been doing pervasively for 10-15 years. It's all fairly basic and obvious, but all-too-often ignored. You can see the focus on codegen and low-level performance, and how much attention we tend to pay to it :) This leads into things like, for instance, why I'm so fussy about things like very highly-controlled handling of ref, and final-by-default. https://www.youtube.com/watch?v=rX0ItVEVjHc&feature=youtu.be