On Thursday, 2 October 2014 at 06:03:04 UTC, Manu via
Digitalmars-d wrote:
I just thought I'd drop this here for peoples interest.
It occurred to me that I usually take this sort of thing
separately to
my interest in D, but since there are few gamedev's here, and I
often
have trouble attracting sympathy for our industry concerns,
this might
give some window into the way we think, and tend to approach...
basically everything.
Mike is a super well known (and outspoken) engine dev, every
gamedev
knows who he is.
What he's presenting here to CppCon is something that we've
been doing
pervasively for 10-15 years.
It's all fairly basic and obvious, but all-too-often ignored.
You can see the focus on codegen and low-level performance, and
how
much attention we tend to pay to it :)
This leads into things like, for instance, why I'm so fussy
about
things like very highly-controlled handling of ref, and
final-by-default.
https://www.youtube.com/watch?v=rX0ItVEVjHc&feature=youtu.be
I missed it as well in the other thread, so thank for sharing.