On Tuesday, 21 October 2014 at 07:37:06 UTC, Kapps wrote:
"Currently the game allocates (and throws away immediately) 50 MB/sec when standing still and up to 200 MB/sec when moving. That is just crazy."
In D this rate of allocation would make GC take 100% of CPU time. The fact that Java survives it with just some frame rate loss shows how great its GC is.