On Tuesday, 21 October 2014 at 07:37:06 UTC, Kapps wrote:
"Maybe the biggest and the ugliest problem is the memory allocation. Currently the game allocates (and throws away immediately) 50 MB/sec when standing still and up to 200 MB/sec when moving. That is just crazy."

Wonder how much better that would be if Java had proper value types. The idea of allocating on the heap for every single Vector3f makes me sad.

That is obviously the problem, and switching to a non GC model would still be horribly slow when you allocate like mad. What they need is way to not allocate that much.

Also http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1272953-optifine-hd-a4-fps-boost-hd-textures-aa-af-and#c43757

People have found that with various tweaks, you can get a x2 framerate.

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