On 17 December 2014 at 07:24, LaMainNoire via Digitalmars-d <digitalmars-d@puremagic.com> wrote: > On Monday, 5 August 2013 at 18:18:30 UTC, Jonathan A Dunlap wrote: >> >> I am one of the few who have taken a keen interest in D for game >> development. The concise language and modern conveniences may be able to >> reduce many hours worth of development time off a game project, while making >> the code more maintainable. Aside from the core language, Dlang graphics >> bindings have a way to go before even earning acceptance in the indie gaming >> scene, but it's making great strides to get there. >> >> The main challenge I've hit is the lack of any sort of path for adopting a >> media engine. Bindings (like SFML https://github.com/krzat/SFML-D) all >> suffer from: >> >> A) No information about its current status: this is scary if its repo >> hasn't been updated in months. >> B) Usually are complex to get working in a new project (manually building >> or searching for undocumented dependency DLLs) >> C) Lack practical references and tutorials for "real would usage" >> e.g. "how to create an OpenGL window" or "how to render a triangle" >> versus something like "how to load from disk an image texture onto a quad >> and move it around using keyboard events" >> >> SFML bindings are also in https://github.com/aldacron/Derelict3 but I >> couldn't find a scrap of information on how to use it, how to compile >> correctly, or example usage. It's unclear if the library is even usable in >> its current state. >> >> Please don't take this as blind criticism, but rather a plea to action for >> the community to provide better library documentation support for: current >> lib status, getting started adding it, and a general use tutorial/example. >> If we start doing this, it'll make a big impact for other game developers >> who are new to Dlang to adopt the language. Thanks for listening! > > > Games are the definition of time loss. > Industry based on the idea of stealing money to the parent.
The average gamer today is aged 30. I for one haven't gotten any money from my mum for games recently... > A bit like music. > The entertainment society. > I'm totally against that. Okay, but get your facts straight. > Work against the chineses. The sooner the better. Wtf? > Work the sooner the better. Okay...