On 17 December 2014 at 07:24, LaMainNoire via Digitalmars-d
<digitalmars-d@puremagic.com> wrote:
> On Monday, 5 August 2013 at 18:18:30 UTC, Jonathan A Dunlap wrote:
>>
>> I am one of the few who have taken a keen interest in D for game
>> development. The concise language and modern conveniences may be able to
>> reduce many hours worth of development time off a game project, while making
>> the code more maintainable. Aside from the core language, Dlang graphics
>> bindings have a way to go before even earning acceptance in the indie gaming
>> scene, but it's making great strides to get there.
>>
>> The main challenge I've hit is the lack of any sort of path for adopting a
>> media engine. Bindings (like SFML https://github.com/krzat/SFML-D) all
>> suffer from:
>>
>> A) No information about its current status: this is scary if its repo
>> hasn't been updated in months.
>> B) Usually are complex to get working in a new project (manually building
>> or searching for undocumented dependency DLLs)
>> C) Lack practical references and tutorials for "real would usage"
>> e.g. "how to create an OpenGL window" or "how to render a triangle"
>> versus something like "how to load from disk an image texture onto a quad
>> and move it around using keyboard events"
>>
>> SFML bindings are also in https://github.com/aldacron/Derelict3 but I
>> couldn't find a scrap of information on how to use it, how to compile
>> correctly, or example usage. It's unclear if the library is even usable in
>> its current state.
>>
>> Please don't take this as blind criticism, but rather a plea to action for
>> the community to provide better library documentation support for: current
>> lib status, getting started adding it, and a general use tutorial/example.
>> If we start doing this, it'll make a big impact for other game developers
>> who are new to Dlang to adopt the language. Thanks for listening!
>
>
> Games are the definition of time loss.
> Industry based on the idea of stealing money to the parent.

The average gamer today is aged 30.
I for one haven't gotten any money from my mum for games recently...

> A bit like music.
> The entertainment society.
> I'm totally against that.

Okay, but get your facts straight.

> Work against the chineses. The sooner the better.

Wtf?

> Work the sooner the better.

Okay...

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