On Tuesday, 16 December 2014 at 15:39:06 UTC, bitwise wrote:
You'll notice that the engine code is not D code...
Hmm... Indeed.. I just assumed when I saw Walter get all
excited ;)
D will work on most of those platforms just fine if you
abandon the GC and exception handler.
Unfortunately, I don't know D-compiler/runtime well enough to
actually try to get this to work, so I'll have to wait for an
official port =/
Just out of curiosity though, what do you use for a level
editor? One of my main interests in D is the reflection system
for runtime script-tweaking and auto-serialization.
I have an engine of my own, but it's development slowly
ground to a halt as I got fed up trying to achieve all the
features I wanted using C++. Lately, I've been learning D and
starting to look into porting it.
^^^
@manu I think my question got barried...