Justin Johansson wrote:
I've had a good poke around the forums and couldn't find anything on this so ...
What's the recommended method for dispatching code off the runtime type of a
variant variable
(Phobos D2 std.variant)?
Does one use a bunch of
if ( var.peek!(type1)) { ... }
else if ( var.peek!(type2) { ... }
for all N possible types, or is there a better & faster way with a switch or
jump table of sorts?
Variant should have an accessible typeinfo property. (When I say should,
I mean that it would be appropriate for it to have it. I am not saying
that I believe it has it.) It should be faster to compare that (or
switch on typeinfo.name) than to peek for each type.