Christopher Wright wrote:
Justin Johansson wrote:
I've had a good poke around the forums and couldn't find anything on this so ...

What's the recommended method for dispatching code off the runtime type of a variant variable
(Phobos D2 std.variant)?

Does one use a bunch of

if ( var.peek!(type1)) { ... }
else if ( var.peek!(type2)  { ... }

for all N possible types, or is there a better & faster way with a switch or jump table of sorts?

Variant should have an accessible typeinfo property.

It does, see member function type().

Andrei

Reply via email to