Christopher Wright wrote:
Justin Johansson wrote:
I've had a good poke around the forums and couldn't find anything on
this so ...
What's the recommended method for dispatching code off the runtime
type of a variant variable
(Phobos D2 std.variant)?
Does one use a bunch of
if ( var.peek!(type1)) { ... }
else if ( var.peek!(type2) { ... }
for all N possible types, or is there a better & faster way with a
switch or jump table of sorts?
Variant should have an accessible typeinfo property.
It does, see member function type().
Andrei