On Monday, 12 January 2015 at 13:33:40 UTC, John Colvin wrote:
On Monday, 12 January 2015 at 11:09:01 UTC, Walter Bright wrote:
On 1/12/2015 3:02 AM, Tobias Pankrath wrote:
As far as I understand is, it requires each component to settle on the same discriminated union that packs the error and result, which he calles Result but
is usually Choice in F#.

Now in D we use the opDot to chain components, which works since we have UFCS. In F# there a simply three different opDots: >>, >>= and >=> which take care of
the adaption.

Or we could just use exceptions, which require none of that.

Interesting little rant about exceptions (and more), from the author of a large and successful project in C++ http://250bpm.com/blog:4

Exception in C++ is different. It is full of pitfalls and generally a usability disaster. I can understand that C++ dev do not like exception, but that say more about C++ than it does about exceptions.

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