Frank Benoit wrote:
Andrei Alexandrescu schrieb:
Consider two objects a and b with a of class type. Currently, the
expression a == b is blindly rewritten as a.opEquals(b). I argue it
should be rewritten into a call to an (imaginary/inlined) function
equalObjects(a, b), with the following definition:
bool equalObjects(T, U)(T a, U b) if (is(T == class))
{
static if (is(U == class))
{
if (b is null) return a is null;
if (a is null) return b is null;
}
else
{
enforce(a !is null);
}
return a.opEquals(b);
}
This hoists the identity test outside the opEquals call and also deals
with null references. What do you think?
Andrei
What about interfaces?
Good question! What do they do now? I ran this:
interface A {}
class Widget : A {}
void main() {
auto a = cast(A) new Widget;
A b = null;
writeln(a == b);
writeln(b == a);
}
To my surprise, the program printed false twice. If I replace A with
Widget inside main, the program prints false then crashes with the
mythical segfault :o).
So how are interfaces compared?
Andrei