On Thursday, 5 March 2015 at 15:01:20 UTC, ketmar wrote:
oh, really? so no deep widget ierarchies, no way to position the widget (as we doesn't store it's coordinates), no way to... no way to define
anything. that's will be great GUI!

To position a widget you invoke a backend function on a widget handle with desired coordinates.

by the way. what is "backend widget handle" for OpenGL, for example? ah, i see, your idea of "backend" is that backend implements the whole widget
system.

Yes, the point is to make frontend agnostic about backend implementation details. If you want to write entire widget system from scratch, like FLTK, that goes to a backend.

Reply via email to