SDL2: Chooses the deprecated color-mode in GLX; prevents you from creating a core context; keeps the baseline as if everyone has only hardware from 2001 or earlier that somehow still works; while preventing batching at every single operation. glBegin, glRectf, glReadPixels+manually_flip_y+convert(). It's not the thing you want for rendering 16k+ glyphs and items onscreen in a GUI.

16-48ms : drag/resize something in an existing GL GUI. Or even better, disable your mouse hw accel (it's an overlay thing, right before the RAMDAC) (but still GL-accelerated by your compositor of choice). You'll see what I mean. Also, latency != rate.

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