On Monday, 30 March 2015 at 00:12:09 UTC, Walter Bright wrote:
On 3/29/2015 4:14 PM, Martin Krejcirik wrote:
It seems like every DMD release makes compilation slower. This time I see 10.8s vs 7.8s on my little project. I know this is generally least of concern, and D1's lighting-fast times are long gone, but since Walter often claims D's
superior compilation speeds, maybe some profiling is in order ?

Sigh. Two things happen constantly:

1. object file sizes creep up
2. compilation speed slows down

It's like rust on your car. Fixing it requires constant vigilance.

I just did some profiling of building phobos. I noticed ~20% of the runtime and ~40% of the L2 cache misses were in slist_reset. Is this expected?

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