On Saturday, 11 April 2015 at 07:28:50 UTC, Rikki Cattermole
wrote:
On 11/04/2015 7:24 p.m., jkpl wrote:
On Saturday, 11 April 2015 at 05:45:10 UTC, Rikki Cattermole
wrote:
On 11/04/2015 5:43 p.m., Rashad Vinshy wrote:
CSGL:
I would like to announce the release of my beta library for
D!
What is the best plan of action at this point to contribute
it to the D
community? (the library still needs debugging and
optimization support,
I've only tested it on my machine)
For those interested the library hast he following features
currently
supported:
1. CSGL exists on a series of overlays over the workspace -
by simply
design one can simulate traditional gui's.
2. CSGL has context sensitive capabilities - Allows one to
change the
gui depending on what actions have previously taken place.
3. CSGL is intelligent and can find optimal patterns in your
work flow.
You are presented with what you need at that point. The self
modifying
gui can adapt not only visual elements but also context
sensitive
hotkeys, mouse interact, and even things such as MIDI, OSC,
COM, etc.
4. CSGL has a built in fully capable scripting editor. One
can not only
write their on wrappers around the gui elements but also
design commonly
used macros to reduce complex gui interaction tasks. One can
even do
such things as animation using the scripting language
5. CSGL has pluggable modules that can be freely used by any
gui that
recognizes them. One can also access them through scripting.
6. The visual template of the gui can be easily changed
through the gui
template library. (your apps can be reskinned by a few
clicks)
7. Full multi-monitor support, including automatically
tracking usage
patterns to present the user with the best possible scenario.
8. Full User-Edit mode. By a special hotkey the user can go
into edit
mode and configure and edit the different gui elements. The
same editor
is used to the design the gui.
Features to come: Full GUI editor(not done yet). Something
like Blend.
--
Next week I will be able to upload a working demo that shows
off some of
the capabilities; Some of the graphics treats such as alpha
channel
tricks, along with how context sensitive gui's work.
The demo is a graphics program that essentially changes the
gui as you
change your working actions. If you use the paintbrush tool,
not only do
the other tools reorder themselves, they also can(but not
necessarily)
configure themselves to present to you similar choices that
were used
before in similar contexts. In this case(of a new user) a
circular
swatch is present to the user that surrounds the canvas for
easy color
access that is on it's own overlay along with the right
mouse button
becoming a different function(from a secondary drawing tool
function to
an eraser. This was done by scripting side to show how it
can be used).
Also, If anyone is interested in helping with this project
please let me
know.
Thanks,
RV
Thats nice. Now where is the source code?
Same here...quite amused. I think that now he's gone in
nothern Yukkon
to kill the bear whose skin just been sold.
Though i might be wrong.
I umm, not sure I understand you.
it's based on this french idiom:
(vendre la peau de l'ours avant de l'avoir tué)
in a nutshell: I suspect this announce to be spam because:
1/ googlelize the OP name: nothing, except this post. For such a
framework, the guy cannot land from nowhere.
2/ he has posted in te wrong fourm section.
3/ no screenshot, no links.
4/ the concept is quite abstruse, not self-explanatory, no tech
details (e.g open-gl for this, xml for that...
5/ it's too providential.
Though i might be wrong.