On Saturday, 11 April 2015 at 07:28:50 UTC, Rikki Cattermole wrote:
On 11/04/2015 7:24 p.m., jkpl wrote:
On Saturday, 11 April 2015 at 05:45:10 UTC, Rikki Cattermole wrote:
On 11/04/2015 5:43 p.m., Rashad Vinshy wrote:
CSGL:

I would like to announce the release of my beta library for D!

What is the best plan of action at this point to contribute it to the D community? (the library still needs debugging and optimization support,
I've only tested it on my machine)

For those interested the library hast he following features currently
supported:


1. CSGL exists on a series of overlays over the workspace - by simply
design one can simulate traditional gui's.

2. CSGL has context sensitive capabilities - Allows one to change the
gui depending on what actions have previously taken place.

3. CSGL is intelligent and can find optimal patterns in your work flow. You are presented with what you need at that point. The self modifying gui can adapt not only visual elements but also context sensitive hotkeys, mouse interact, and even things such as MIDI, OSC, COM, etc.

4. CSGL has a built in fully capable scripting editor. One can not only write their on wrappers around the gui elements but also design commonly used macros to reduce complex gui interaction tasks. One can even do
such things as animation using the scripting language

5. CSGL has pluggable modules that can be freely used by any gui that
recognizes them. One can also access them through scripting.

6. The visual template of the gui can be easily changed through the gui template library. (your apps can be reskinned by a few clicks)

7. Full multi-monitor support, including automatically tracking usage
patterns to present the user with the best possible scenario.

8. Full User-Edit mode. By a special hotkey the user can go into edit mode and configure and edit the different gui elements. The same editor
is used to the design the gui.


Features to come: Full GUI editor(not done yet). Something like Blend.


--

Next week I will be able to upload a working demo that shows off some of the capabilities; Some of the graphics treats such as alpha channel
tricks, along with how context sensitive gui's work.

The demo is a graphics program that essentially changes the gui as you change your working actions. If you use the paintbrush tool, not only do the other tools reorder themselves, they also can(but not necessarily) configure themselves to present to you similar choices that were used before in similar contexts. In this case(of a new user) a circular swatch is present to the user that surrounds the canvas for easy color access that is on it's own overlay along with the right mouse button becoming a different function(from a secondary drawing tool function to an eraser. This was done by scripting side to show how it can be used).

Also, If anyone is interested in helping with this project please let me
know.

Thanks,

RV

Thats nice. Now where is the source code?

Same here...quite amused. I think that now he's gone in nothern Yukkon
to kill the bear whose skin just been sold.

Though i might be wrong.

I umm, not sure I understand you.

it's based on this french idiom:
(vendre la peau de l'ours avant de l'avoir tué)

in a nutshell: I suspect this announce to be spam because:
1/ googlelize the OP name: nothing, except this post. For such a framework, the guy cannot land from nowhere.
2/ he has posted in te wrong fourm section.
3/ no screenshot, no links.
4/ the concept is quite abstruse, not self-explanatory, no tech details (e.g open-gl for this, xml for that...
5/ it's too providential.

Though i might be wrong.

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