On 2 June 2015 at 18:22, Manu <turkey...@gmail.com> wrote: > Perhaps of interest, I have been maintaining D support in Premake for > years (as an extension). > It was finally merged into mainline... so Premake now officially > supports D out-of-the-box. Huzzah! > > What is Premake I hear you ask? > It's a project gen, more-or-less like cmake and friends, except that > it's favoured by the gamedev industry, mainly because it better > expresses and supports multi-platform builds, and also supports > Windows environments much better than popular linux build solutions. > I also find it much easier and more concise to script and express my > build environment than cmake or alike. > > Premake can produce quality D makefiles, and it also has comprehensive > support for Visual Studio (VisualD), and MonoDevelop (Mono-D). > I use Premake extensively for cross-language builds, since it can > integrate C/C++ and D code very nicely. > > The recent dub discussions have made me start questioning how I might > integrate dub support... > > Curious to know if anyone here uses Premake, or cares...?
Links: http://premake.github.io/index.html https://github.com/premake/premake-core/wiki