On Monday, 8 June 2015 at 03:53:52 UTC, Manu wrote:
I've been humoring the idea of porting my engine to D. It's about 15 years of development, better/cleaner than most proprietary engines
I've used at game studios.
I wonder if there would be interest in this? Problem is, I need all the cross compilers to exist before I pull the plug on the C code... a game engine is no good if it's not portable to all the consoles under the sun. That said, I think it would be a good case-study to get the
cross compilers working against.

What cross-compilers are you waiting for? Nobody is working on XBone or PS4 as far as I know, but Dan's work on iOS seems pretty far along, if you want to try that out.

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