On 8/06/2015 3:53 p.m., Manu via Digitalmars-d wrote:
On 8 June 2015 at 13:15, weaselcat via Digitalmars-d
<digitalmars-d@puremagic.com> wrote:
On Sunday, 7 June 2015 at 18:27:16 UTC, Robert burner Schadek wrote:

Phobos is awesome, the libs of go, python and rust only have better
marketing.
As discussed on dconf, phobos needs to become big and blow the rest out of
the sky.

http://wiki.dlang.org/DIP80

lets get OT, please discuss


I think a std.bindings or something similar for ubiquitous C libraries would
go a long way - _quality_(not just a wrapper) SDL, OpenGL, etc bindings.

D is very attractive to game developers, I think with a little push it would
get a lot of traction from this.

I've been humoring the idea of porting my engine to D. It's about 15
years of development, better/cleaner than most proprietary engines
I've used at game studios.
I wonder if there would be interest in this? Problem is, I need all
the cross compilers to exist before I pull the plug on the C code... a
game engine is no good if it's not portable to all the consoles under
the sun. That said, I think it would be a good case-study to get the
cross compilers working against.

I'm definitely interested. Imagine getting something like that into phobos! Would be utterly amazing for us.
Or atleast parts of it, once D-ified.

Although might be worth doing tests using e.g. ldc to see how many platforms you can actually get working.
Then perhaps an acceptance criteria before you port it?

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