On Wed, 14 Oct 2009 16:49:28 -0400, Andrei Alexandrescu <seewebsiteforem...@erdani.org> wrote:

Jason House wrote:
Bill Baxter Wrote:

On Wed, Oct 14, 2009 at 7:42 AM, Jason House
<jason.james.ho...@gmail.com> wrote:
Andrei Alexandrescu Wrote:

Right now we're in trouble with operators: opIndex and opIndexAssign
don't seem to be up to snuff because they don't catch operations like

a[b] += c;

with reasonable expressiveness and efficiency.
I would hope that *= += /= and friends could all be handled efficiently with one function written by the programmer. As I see it, there are 3 basic steps:
1. Look up a value by index
2. Mutate the value
3. Store the result
And as Chad J reminds us, same goes for in-place property mutations
like  a.b += c.
It's just a matter of  accessing  .b  vs .opIndex(b).   And really
same goes for any function  a.memfun(b) += c could benefit from the
same thing (a.length(index)+=3 anyone?)

it's possible to use opIndex for #1 and opIndexAssign for #3, but that's not efficient. #1 and #3 should be part of the same function, but I think #2 shouldnot be. What about defining an opIndexOpOpAssign that accepts a delegate for #2 and then use compiler magic to specialize/inline it?
It could also be done using a template thing to inject the "mutate the
value" operation:
 The only issue with templates is that they're never virtual

You can make virtuals out of templates, but not templates out of virtuals. I think Walter is now inclined to look at a template-based solution for operator overloading. That would save a mighty lot of code without preventing classes that prefer virtual dispatch from doing so.

Andrei

I've done something similar for a SmallVec struct. Most of the operator overloads are actually aliases of templated functions (one each for uni-ops, bi-ops, bi-op_r and opassign)

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