On Friday, 14 August 2015 at 18:51:51 UTC, David Nadlinger wrote:
On Friday, 14 August 2015 at 15:11:39 UTC, ponce wrote:
Are sparse matrices a common scenario?
Yes. They tend to pop up in virtually all "serious" numerical
problems in science and engineering, particularly when partial
differential equations are involved.
If anything I think small vectors, non-sparse matrixes and
rectangles/AABB could be part of Phobos before that.
If you just had a go at it from the CG/gamedev perspective,
you'd probably end up with an API that is entirely unsuitable
for larger problems. This might not be a big issue (just have
two separate APIs), but we'd need to make it a conscious
decision.
One single API would be great in that case. If someone can pull
it off.